Zerk Zone

Pages for the Creations of Ryan Armstrong

System Shock Backgrounds

Posted on October 8th, 2001 @ 12:39 pm by Zerker

This is my gallery of System Shock backgrounds made from resampled cutscene artwork. Each image also has the System Shock logo added to it, which was created by carefully tracing a low-res title image in Corel Draw. Years later, I converted it to SVG. And now (a couple years after that), it is uploaded here:
System Shock.svg (27 KB)

(more…)

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Filed under: Wallpapers |

Ultima VII Wallpaper

Posted on September 29th, 2001 @ 11:19 am by Zerker

Ultima 7

A 1152 X 864 wallpaper based on the cover art of Ultima 7, which is a bit minimalistic :).

I have it in Vector format, so I’ll probably upload a bigger version sometimes… assuming anyone cares.

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Filed under: Wallpapers |

Security Level (System Shock)

Posted on June 14th, 2001 @ 2:25 pm by Zerker

Looking Up Rooms Looking Down Computer Room

Easily the tallest game level of its day, and definitely the most vertigo-inducing.  The Security level is a massive vertical shaft leading from the main part of Citadel Station to the Bridge.  Snipers were a real problem in the original, and knowing some people, could be here too.  Watch yourself on some of those high areas, System Shock had no fall damage, but UT certainly does :).

This map can also be great fun with the Matrix Moves mutator.

Update: June 14, 2001
The map has been repackage with a mod conversion of the original music!  If anyone feels like doing an even better conversion, please do!

Download (2.62 MB)

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Filed under: Levels,Unreal Tournament |

Ice Caverns (Ultima Underworld 2: Labyrinth of Worlds)

Posted on June 14th, 2001 @ 12:30 pm by Zerker

Ice Caverns Map

Lost City Mud Flats Ice River Ice Plains

Floor 2 of the Ice Caverns world in Ultima Underworld 2.  Floor 2 is the more interesting of the two floors of the ice caverns, and features Mokpo the Mad, Filanium Mud Flats, and the Lost City of Anodunos.  This map was made at the request of Daniel Todd, aka Digital Nightfall.  This map also includes a mod conversion of the original midi music from Ultima Underworld 2, as well as snow/ice texture set from Rune.

This map is also playable in Domination, with the control points being in the city of Anodunos, in the Southeast Cavern, and outside of Mokpo’s Cave.

Also, the redeemer IS present, but only the experienced Underworld 2 players will ever find it :).  One hint: obtaining it DOES require use of the translocator (so turn it on if you want to be able to get the redeemer).

Download (2.92 MB)

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Filed under: Levels,Unreal Tournament |

Hospital Level (System Shock)

Posted on June 14th, 2001 @ 4:58 am by Zerker

Torn-up Area Main Hallway Maintenance Ladder Elevator Bulkhead Healing Suite

The Classic first level of System Shock, remade for Unreal Tournament.  Now you can explore the claustrophobic halls of Citadel Station and blast your friends!  The map stays pretty true to the original, except for one minor thing: The grating in the room beside the regeneration bay room has been removed for greater connectivity.  As this is the first release, it is entirely possible that some bug has slipped past me.  Let me know if you discover any issues.

This map includes a mod conversion of the original System Shock level 1 midi.  If someone wants to do a better job of it, please do!

Download (2.59 MB)

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Filed under: Levels,Unreal Tournament |

Time Flux 2

Posted on May 20th, 2001 @ 7:17 pm by Zerker

Nature Level 3 Snow Level 1 Blue Ruins Level 2

A single-screen platformer game with several puzzle elements. In each level, you must make your way from the beginning to the exit navigating whatever is in the way, such as doors, pushable blocks, bombs, and the like. If you make a mistake in a level, you can simply hit the restart level button in the corner. Also, with pushable blocks, if they get stuck, try getting on top and jumping and landing the block while travelling in the direction you want it to go. You can nudge the block out from being stuck this way.

The controls in this game are similar to most of mine. Button 1 is fire and button 2 is jump.

Graphics Mode: 640 X 480, 256 colours

Note: I lost the original Time Flux a long time ago. Get over it; it’s not as good.

Download (1.53 MB)

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Filed under: Games |

Snaked Adventure

Posted on May 20th, 2001 @ 6:55 pm by Zerker

Title Screen 1-1: Grassy Hillsides 1-A: Mission Impossible

One of my favourite of my games, you control one or two snakes, and travel through various wild and wacky levels.   The game plays much like any mario game, except there is no fire flower.  Every enemy must be defeated by jumping on them.  You also have 5 health points to make the game a bit more fair, and if you die, the enemies don’t come back.  Currently there are 2 complete game worlds, consisting of 4 levels in world 1 and 5 in world 2.  There are also three secret levels in these worlds, and the first level of a secret world.  Level 3-1 is also complete, but nothing after that.  This game makes use of my custom platform movement, and also has a saved game system.

Button 1 is jump, button 2 is unused.  Tab on the keyboard switches between player 1 scrolls, player 2 scrolls and both players scroll in case there’s a problem with one player getting off screen.

Graphics Mode: 320 X 200, 256 colours, scrolling

Download (1.35 MB)

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Filed under: Games |

Earth 2445

Posted on May 20th, 2001 @ 6:34 pm by Zerker

Outside Inside Shooter Level

This game was actually a project for Grade 12 communications class. The requirements were general so I chose to make a game. The game has a bit of a story with it that you can follow along while you play. Most of the game is a side-scrolling action platformer, but the last level is a side-scrolling shoot’em up. One thing you may notice is that this game has no sound effects. This is because the computer in class we were using had no sound card. The music is there so that the game isn’t totally silent :)

The controls are simply button 1 shoots while button 2 jumps. The game itself is very easy to figure out. If you have trouble though, let me know.

Graphics Mode: 640 X 480, 256 colours, scrolling

PS: Earth does not appear anywhere in this game. It’s just a name.

Download (1.4 MB)

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Filed under: Games |

Mayhem Combat

Posted on May 20th, 2001 @ 6:27 pm by Zerker

Red Block Land Water Ruins Nighttime Metropolis

A platform shooter game for 2 or 4 players pitted against each other in two teams.  If you really want to play 3 players, you can set it to 4 players and let one player sit around doing nothing.  I don’t recommend it though, it’s not fair to one team.  In any case, each team has its own base, where they cannot be hit by the enemy.  This game uses my own platform movement code for smoother movement, and swimming (in one level).

For the controls, button 1 is shoot and button 2 is jump.  To return to the menu after a level, simply click the menu button in the level.

Graphics Mode: 1024 X 768, 16 bit colour depth

Download (1.53 MB)

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Filed under: Games |

Actraiser

Posted on May 8th, 2001 @ 10:28 pm by Zerker

Map

Bloodpool Kasandora Marahna

The world from Actraiser, with each player starting in one of the six major areas:

Fillmore
A forested region to the East, full of bushes and trees.
Bloodpool
A swampy and watery region in the centre of the mainland.
Kasandora
A desert region in the west, a bit south from Bloodpool.
Aitos
A mountainous region in the west, a bit north from Bloodpool
Marahna
A tropical island in the south-east sea. It is possible to bridge to the mainland.
Northwall
A snowy region to the far north, unfortunately not snowy here due to tileset issues.

So enjoy building all those towns all over again. Sorry, no flying angel here, though.

Download (41.7 KB)

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Filed under: Levels,The Moon Project |

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