Posted on May 20th, 2001 @ 7:17 pm by Zerker

A single-screen platformer game with several puzzle elements. In each level, you must make your way from the beginning to the exit navigating whatever is in the way, such as doors, pushable blocks, bombs, and the like. If you make a mistake in a level, you can simply hit the restart level button in the corner. Also, with pushable blocks, if they get stuck, try getting on top and jumping and landing the block while travelling in the direction you want it to go. You can nudge the block out from being stuck this way.
The controls in this game are similar to most of mine. Button 1 is fire and button 2 is jump.
Graphics Mode: 640 X 480, 256 colours
Note: I lost the original Time Flux a long time ago. Get over it; it’s not as good.
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Posted on May 20th, 2001 @ 6:55 pm by Zerker

One of my favourite of my games, you control one or two snakes, and travel through various wild and wacky levels. The game plays much like any mario game, except there is no fire flower. Every enemy must be defeated by jumping on them. You also have 5 health points to make the game a bit more fair, and if you die, the enemies don’t come back. Currently there are 2 complete game worlds, consisting of 4 levels in world 1 and 5 in world 2. There are also three secret levels in these worlds, and the first level of a secret world. Level 3-1 is also complete, but nothing after that. This game makes use of my custom platform movement, and also has a saved game system.
Button 1 is jump, button 2 is unused. Tab on the keyboard switches between player 1 scrolls, player 2 scrolls and both players scroll in case there’s a problem with one player getting off screen.
Graphics Mode: 320 X 200, 256 colours, scrolling
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Posted on May 20th, 2001 @ 6:34 pm by Zerker

This game was actually a project for Grade 12 communications class. The requirements were general so I chose to make a game. The game has a bit of a story with it that you can follow along while you play. Most of the game is a side-scrolling action platformer, but the last level is a side-scrolling shoot’em up. One thing you may notice is that this game has no sound effects. This is because the computer in class we were using had no sound card. The music is there so that the game isn’t totally silent :)
The controls are simply button 1 shoots while button 2 jumps. The game itself is very easy to figure out. If you have trouble though, let me know.
Graphics Mode: 640 X 480, 256 colours, scrolling
PS: Earth does not appear anywhere in this game. It’s just a name.
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Posted on May 20th, 2001 @ 6:27 pm by Zerker

A platform shooter game for 2 or 4 players pitted against each other in two teams. If you really want to play 3 players, you can set it to 4 players and let one player sit around doing nothing. I don’t recommend it though, it’s not fair to one team. In any case, each team has its own base, where they cannot be hit by the enemy. This game uses my own platform movement code for smoother movement, and swimming (in one level).
For the controls, button 1 is shoot and button 2 is jump. To return to the menu after a level, simply click the menu button in the level.
Graphics Mode: 1024 X 768, 16 bit colour depth
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Posted on May 8th, 2001 @ 10:28 pm by Zerker


The world from Actraiser, with each player starting in one of the six major areas:
- Fillmore
- A forested region to the East, full of bushes and trees.
- Bloodpool
- A swampy and watery region in the centre of the mainland.
- Kasandora
- A desert region in the west, a bit south from Bloodpool.
- Aitos
- A mountainous region in the west, a bit north from Bloodpool
- Marahna
- A tropical island in the south-east sea. It is possible to bridge to the mainland.
- Northwall
- A snowy region to the far north, unfortunately not snowy here due to tileset issues.
So enjoy building all those towns all over again. Sorry, no flying angel here, though.
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Posted on May 8th, 2001 @ 10:07 pm by Zerker


A recreation of the entire world from Ultima 7 for the Moon Project. The Player starts are in the place of all the major and minor towns in the game. A few, like Paws, Yew and Vesper, are not appropriate for bases, and so they were reconstructed with ruined buildings instead. All the shrines of virtue and circles of stones are present, as well as many structures in the wilderness. Enjoy!
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Posted on May 4th, 2001 @ 5:42 pm by Zerker


A remake of the world from Ultima 7 Part 2:Serpent Isle. I have attempted to include as many landmarks as possible from the original game, but if there’s anything that you think really should be there, give me a shout below.
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