Posted on March 7th, 2010 @ 11:31 am by Zerker

Well, since 1152 x 864 isn’t a very snazzy resolution any more, and since I still have the vector source for my Ultima 7 logo wallpaper, I decided to re-generate a high res 2560 x 1600 version of the wallpaper.
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Posted on January 17th, 2010 @ 12:10 pm by Zerker
I’ve updated the original Dungeon Mapper post with an updated version of the tool. Major improvements include:
- Save & Load features
- Variable dungeon size
- Scrolling
- Zoom in/out
- More floor and glyph types
Let me know how you like it so far.
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Posted on January 10th, 2010 @ 8:59 pm by Zerker

So I’ve been playing a bit of Arcana lately on the SNES, and due to the inadequacies of the built-in automap, I’ve been trying to keep my own map. Unfortunately, the “best” solution I’ve found so far is still grid paper; Dungeon Crawl Map Maker without the Bullshit is pretty close, but it’s far too slow and fidgety with the current mouse interface.
So I’ve decided to start writing something myself. The goal of this program is to be fast, precise and keyboard-driven. The idea is to simply move a cursor around the map and quickly draw walls & floors without constantly switching and clicking all over the place. This is a preview version to get people’s opinions on the idea and control scheme, etc.
(more…)
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