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<channel>
	<title>Zerk Zone &#187; Levels</title>
	<atom:link href="http://www.zerker.ca/zzone/category/levels/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.zerker.ca/zzone</link>
	<description>Pages for the Creations of Ryan Armstrong</description>
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			<item>
		<title>Security Level (System Shock)</title>
		<link>http://www.zerker.ca/zzone/2001/06/14/security-level-system-shock/</link>
		<comments>http://www.zerker.ca/zzone/2001/06/14/security-level-system-shock/#comments</comments>
		<pubDate>Thu, 14 Jun 2001 19:25:13 +0000</pubDate>
		<dc:creator>Zerker</dc:creator>
				<category><![CDATA[Levels]]></category>
		<category><![CDATA[Unreal Tournament]]></category>

		<guid isPermaLink="false">http://www.zerker.ca/zzone/index.php/2001/06/14/security-level-system-shock/</guid>
		<description><![CDATA[ 	 	 	
Easily the tallest game level of its day, and definitely the most vertigo-inducing.  The Security level is a massive vertical shaft leading from the main part of Citadel Station to the Bridge.  Snipers were a real problem in the original, and knowing some people, could be here too.  Watch yourself on some [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a href="http://www.zerker.ca/zzone/screenshots/utssfloor81.jpg"><img alt="Looking Up" title="Looking Up" src="http://www.zerker.ca/zzone/screenshots/utssfloor81s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utssfloor82.jpg"><img alt="Rooms" title="Rooms" src="http://www.zerker.ca/zzone/screenshots/utssfloor82s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utssfloor83.jpg"><img alt="Looking Down" title="Looking Down" src="http://www.zerker.ca/zzone/screenshots/utssfloor83s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utssfloor84.jpg"><img alt="Computer Room" title="Computer Room" src="http://www.zerker.ca/zzone/screenshots/utssfloor84s.jpg" /></a></p>
<p>Easily the tallest game level of its day, and definitely the most vertigo-inducing.  The Security level is a massive vertical shaft leading from the main part of Citadel Station to the Bridge.  Snipers were a real problem in the original, and knowing some people, could be here too.  Watch yourself on some of those high areas, System Shock had no fall damage, but UT certainly does :).</p>
<p>This map can also be great fun with the <a href="http://www.planetunreal.com/reactor4/">Matrix Moves mutator.</a></p>
<p><em>Update: June 14, 2001</em><br />
The map has been repackage with a mod conversion of the original music!  If anyone feels like doing an even better conversion, please do!</p>
<p><a href="http://www.zerker.ca/zzone/files/utssfloor8.zip">Download (2.62 MB)</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ice Caverns (Ultima Underworld 2: Labyrinth of Worlds)</title>
		<link>http://www.zerker.ca/zzone/2001/06/14/ice-caverns-ultima-underworld-2-labyrinth-of-worlds/</link>
		<comments>http://www.zerker.ca/zzone/2001/06/14/ice-caverns-ultima-underworld-2-labyrinth-of-worlds/#comments</comments>
		<pubDate>Thu, 14 Jun 2001 17:30:56 +0000</pubDate>
		<dc:creator>Zerker</dc:creator>
				<category><![CDATA[Levels]]></category>
		<category><![CDATA[Unreal Tournament]]></category>

		<guid isPermaLink="false">http://www.zerker.ca/zzone/index.php/2001/06/14/ice-caverns-ultima-underworld-2-labyrinth-of-worlds/</guid>
		<description><![CDATA[
 	 	 	
Floor 2 of the Ice Caverns world in Ultima Underworld 2.  Floor 2 is the more interesting of the two floors of the ice caverns, and features Mokpo the Mad, Filanium Mud Flats, and the Lost City of Anodunos.  This map was made at the request of Daniel Todd, aka Digital Nightfall. [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img alt="Ice Caverns Map" title="Ice Caverns Map" src="http://www.zerker.ca/zzone/maps/uw2icef2.gif" /></p>
<p style="text-align: center"><a href="http://www.zerker.ca/zzone/screenshots/uticecaverns1.jpg"><img alt="Lost City" title="Lost City" src="http://www.zerker.ca/zzone/screenshots/uticecaverns1s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/uticecaverns2.jpg"><img alt="Mud Flats" title="Mud Flats" src="http://www.zerker.ca/zzone/screenshots/uticecaverns2s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/uticecaverns3.jpg"><img alt="Ice River" title="Ice River" src="http://www.zerker.ca/zzone/screenshots/uticecaverns3s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/uticecaverns4.jpg"><img alt="Ice Plains" title="Ice Plains" src="http://www.zerker.ca/zzone/screenshots/uticecaverns4s.jpg" /></a></p>
<p>Floor 2 of the Ice Caverns world in Ultima Underworld 2.  Floor 2 is the more interesting of the two floors of the ice caverns, and features Mokpo the Mad, Filanium Mud Flats, and the Lost City of Anodunos.  This map was made at the request of Daniel Todd, aka Digital Nightfall.  This map also includes a mod conversion of the original midi music from Ultima Underworld 2, as well as snow/ice texture set from Rune.</p>
<p>This map is also playable in Domination, with the control points being in the city of Anodunos, in the Southeast Cavern, and outside of Mokpo&#8217;s Cave.</p>
<p>Also, the redeemer IS present, but only the experienced Underworld 2 players will ever find it :).  One hint: obtaining it DOES require use of the translocator (so turn it on if you want to be able to get the redeemer).</p>
<p><a href="http://www.zerker.ca/zzone/files/uticecaverns.zip">Download (2.92 MB)</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Hospital Level (System Shock)</title>
		<link>http://www.zerker.ca/zzone/2001/06/14/hospital-level-system-shock/</link>
		<comments>http://www.zerker.ca/zzone/2001/06/14/hospital-level-system-shock/#comments</comments>
		<pubDate>Thu, 14 Jun 2001 09:58:03 +0000</pubDate>
		<dc:creator>Zerker</dc:creator>
				<category><![CDATA[Levels]]></category>
		<category><![CDATA[Unreal Tournament]]></category>

		<guid isPermaLink="false">http://www.zerker.ca/zzone/index.php/2001/06/14/hospital-level-system-shock/</guid>
		<description><![CDATA[ 	 	 	 	
The Classic first level of System Shock, remade for Unreal Tournament.  Now you can explore the claustrophobic halls of Citadel Station and blast your friends!  The map stays pretty true to the original, except for one minor thing: The grating in the room beside the regeneration bay room has been removed [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a href="http://www.zerker.ca/zzone/screenshots/utmedical1.jpg"><img alt="Torn-up Area" title="Torn-up Area" src="http://www.zerker.ca/zzone/screenshots/utmedical1s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utmedical2.jpg"><img alt="Main Hallway" title="Main Hallway" src="http://www.zerker.ca/zzone/screenshots/utmedical2s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utmedical3.jpg"><img alt="Maintenance Ladder" title="Maintenance Ladder" src="http://www.zerker.ca/zzone/screenshots/utmedical3s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utmedical4.jpg"><img alt="Elevator Bulkhead" title="Elevator Bulkhead" src="http://www.zerker.ca/zzone/screenshots/utmedical4s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utmedical5.jpg"><img alt="Healing Suite" title="Healing Suite" src="http://www.zerker.ca/zzone/screenshots/utmedical5s.jpg" /></a></p>
<p>The Classic first level of System Shock, remade for Unreal Tournament.  Now you can explore the claustrophobic halls of Citadel Station and blast your friends!  The map stays pretty true to the original, except for one minor thing: The grating in the room beside the regeneration bay room has been removed for greater connectivity.  As this is the first release, it is entirely possible that some bug has slipped past me.  Let me know if you discover any issues.</p>
<p>This map includes a mod conversion of the original System Shock level 1 midi.  If someone wants to do a better job of it, please do!</p>
<p><a href="http://www.zerker.ca/zzone/files/utssfloor1.zip">Download (2.59 MB)</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Actraiser</title>
		<link>http://www.zerker.ca/zzone/2001/05/08/actraiser/</link>
		<comments>http://www.zerker.ca/zzone/2001/05/08/actraiser/#comments</comments>
		<pubDate>Wed, 09 May 2001 03:28:56 +0000</pubDate>
		<dc:creator>Zerker</dc:creator>
				<category><![CDATA[Levels]]></category>
		<category><![CDATA[The Moon Project]]></category>

		<guid isPermaLink="false">http://www.zerker.ca/zzone/index.php/2001/05/08/actraiser/</guid>
		<description><![CDATA[
 	 	
The world from Actraiser, with each player starting in one of the six major areas:

Fillmore
A forested region to the East, full of bushes and trees. 
Bloodpool
A swampy and watery region in the centre of the mainland. 
Kasandora
A desert region in the west, a bit south from Bloodpool. 
Aitos
A mountainous region in the west, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img alt="Map" title="Map" src="http://www.zerker.ca/zzone/maps/actraisermap.gif" /></p>
<p style="text-align: center"><a href="http://www.zerker.ca/zzone/screenshots/mactraiser1.jpg"><img alt="Bloodpool" title="Bloodpool" src="http://www.zerker.ca/zzone/screenshots/mactraiser1s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/mactraiser2.jpg"><img alt="Kasandora" title="Kasandora" src="http://www.zerker.ca/zzone/screenshots/mactraiser2s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/mactraiser3.jpg"><img alt="Marahna" title="Marahna" src="http://www.zerker.ca/zzone/screenshots/mactraiser3s.jpg" /></a></p>
<p>The world from Actraiser, with each player starting in one of the six major areas:</p>
<dl>
<dt><strong>Fillmore</strong></dt>
<dd>A forested region to the East, full of bushes and trees. </dd>
<dt><strong>Bloodpool</strong></dt>
<dd>A swampy and watery region in the centre of the mainland. </dd>
<dt><strong>Kasandora</strong></dt>
<dd>A desert region in the west, a bit south from Bloodpool. </dd>
<dt><strong>Aitos</strong></dt>
<dd>A mountainous region in the west, a bit north from Bloodpool </dd>
<dt><strong>Marahna</strong></dt>
<dd>A tropical island in the south-east sea.  It is possible to bridge to the mainland. </dd>
<dt><strong>Northwall</strong></dt>
<dd>A snowy region to the far north, unfortunately not snowy here due to tileset issues. </dd>
</dl>
<p>So enjoy building all those towns all over again.  Sorry, no flying angel here, though.</p>
<p><a href="http://www.zerker.ca/zzone/files/mactraiser.zip">Download (41.7 KB)</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Britannia (Ultima VII: The Black Gate)</title>
		<link>http://www.zerker.ca/zzone/2001/05/08/britannia-ultima-vii-the-black-gate/</link>
		<comments>http://www.zerker.ca/zzone/2001/05/08/britannia-ultima-vii-the-black-gate/#comments</comments>
		<pubDate>Wed, 09 May 2001 03:07:48 +0000</pubDate>
		<dc:creator>Zerker</dc:creator>
				<category><![CDATA[Levels]]></category>
		<category><![CDATA[The Moon Project]]></category>

		<guid isPermaLink="false">http://www.zerker.ca/zzone/index.php/2001/05/08/britannia-ultima-vii-the-black-gate/</guid>
		<description><![CDATA[
 	 	
A recreation of the entire world from Ultima 7 for the Moon Project.  The Player starts are in the place of all the major and minor towns in the game.  A few, like Paws, Yew and Vesper, are not appropriate for bases, and so they were reconstructed with ruined buildings instead.  All the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img alt="Map" title="Map" src="http://www.zerker.ca/zzone/maps/u7map.gif" /></p>
<p style="text-align: center"><a href="http://www.zerker.ca/zzone/screenshots/mu71.jpg"><img alt="The Dry Lands and Vesper" title="The Dry Lands and Vesper" src="http://www.zerker.ca/zzone/screenshots/mu71s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/mu72.jpg"><img alt="Loch Lake and Cove" title="Loch Lake and Cove" src="http://www.zerker.ca/zzone/screenshots/mu72s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/mu73.jpg"><img alt="The Isle of the Avatar" title="The Isle of the Avatar" src="http://www.zerker.ca/zzone/screenshots/mu73s.jpg" /></a></p>
<p>A recreation of the entire world from Ultima 7 for the Moon Project.  The Player starts are in the place of all the major and minor towns in the game.  A few, like Paws, Yew and Vesper, are not appropriate for bases, and so they were reconstructed with ruined buildings instead.  All the shrines of virtue and circles of stones are present, as well as many structures in the wilderness.  Enjoy!</p>
<p><a href="http://www.zerker.ca/zzone/files/mu7.zip">Download (89.9 KB)</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Serpent&#8217;s Isle (Ultima VII: Part 2)</title>
		<link>http://www.zerker.ca/zzone/2001/05/04/serpents-isle-ultima-vii-part-2/</link>
		<comments>http://www.zerker.ca/zzone/2001/05/04/serpents-isle-ultima-vii-part-2/#comments</comments>
		<pubDate>Fri, 04 May 2001 22:42:16 +0000</pubDate>
		<dc:creator>Zerker</dc:creator>
				<category><![CDATA[Levels]]></category>
		<category><![CDATA[The Moon Project]]></category>

		<guid isPermaLink="false">http://www.zerker.ca/zzone/index.php/2001/05/04/serpents-isle-ultima-vii-part-2/</guid>
		<description><![CDATA[
 	 	
A remake of the world from Ultima 7 Part 2:Serpent Isle.  I have attempted to include as many landmarks as possible from the original game, but if there&#8217;s anything that you think really should be there, give me a shout below.
Download (77.6 KB)
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img alt="Map" title="Map" src="http://www.zerker.ca/zzone/maps/serpentmap.gif" /></p>
<p style="text-align: center"><a href="http://www.zerker.ca/zzone/screenshots/mserpent1.jpg"><img alt="Northlands" title="Northlands" src="http://www.zerker.ca/zzone/screenshots/mserpent1s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/mserpent2.jpg"><img alt="Moonshade" title="Moonshade" src="http://www.zerker.ca/zzone/screenshots/mserpent2s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/mserpent3.jpg"><img alt="Sleeping Bull Inn" title="Sleeping Bull Inn" src="http://www.zerker.ca/zzone/screenshots/mserpent3s.jpg" /></a></p>
<p>A remake of the world from Ultima 7 Part 2:Serpent Isle.  I have attempted to include as many landmarks as possible from the original game, but if there&#8217;s anything that you think really should be there, give me a shout below.</p>
<p><a href="http://www.zerker.ca/zzone/files/mserpent.zip">Download (77.6 KB)</a></p>
]]></content:encoded>
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		<item>
		<title>Glenden Wood (Asheron&#8217;s Call)</title>
		<link>http://www.zerker.ca/zzone/2001/04/30/glenden-wood-asherons-call/</link>
		<comments>http://www.zerker.ca/zzone/2001/04/30/glenden-wood-asherons-call/#comments</comments>
		<pubDate>Mon, 30 Apr 2001 23:11:06 +0000</pubDate>
		<dc:creator>Zerker</dc:creator>
				<category><![CDATA[Levels]]></category>
		<category><![CDATA[The Moon Project]]></category>

		<guid isPermaLink="false">http://www.zerker.ca/zzone/index.php/2001/04/30/glenden-wood-asherons-call/</guid>
		<description><![CDATA[
 	 	
A remake of the region in Asheron&#8217;s Call reaching from Glenden Wood in the south to Holtburg in the North.   In the east, the map reaches as far as the festival stone.   Like the Obsidian Plains, this map was made directly from the actual game&#8217;s heightmap.
Download (93 KB)
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img alt="map" title="Map" src="http://www.zerker.ca/zzone/maps/gwmap.gif" /></p>
<p style="text-align: center"><a href="http://www.zerker.ca/zzone/screenshots/mgw1.jpg"><img alt="Holtburg" title="Holtburg" src="http://www.zerker.ca/zzone/screenshots/mgw1s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/mgw2.jpg"><img alt="Glenden Wood" title="Glenden Wood" src="http://www.zerker.ca/zzone/screenshots/mgw2s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/mgw3.jpg"><img alt="Bridge" title="Bridge" src="http://www.zerker.ca/zzone/screenshots/mgw3s.jpg" /></a></p>
<p>A remake of the region in Asheron&#8217;s Call reaching from Glenden Wood in the south to Holtburg in the North.   In the east, the map reaches as far as the festival stone.   Like the Obsidian Plains, this map was made directly from the actual game&#8217;s heightmap.</p>
<p><a href="http://www.zerker.ca/zzone/files/mgw.zip">Download (93 KB)</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>The Obsidian Plains (Asheron&#8217;s Call)</title>
		<link>http://www.zerker.ca/zzone/2001/04/24/the-obsidian-plains-asherons-call/</link>
		<comments>http://www.zerker.ca/zzone/2001/04/24/the-obsidian-plains-asherons-call/#comments</comments>
		<pubDate>Tue, 24 Apr 2001 21:13:02 +0000</pubDate>
		<dc:creator>Zerker</dc:creator>
				<category><![CDATA[Levels]]></category>
		<category><![CDATA[The Moon Project]]></category>

		<guid isPermaLink="false">http://www.zerker.ca/zzone/index.php/2001/04/24/the-obsidian-plains-asherons-call/</guid>
		<description><![CDATA[
 	 	
The Obsidian plains, one of the most infamous locations in all of Asheron&#8217;s Call remade for the Moon Project.  Like Glenden Wood, this map was made directly from the actual game&#8217;s heightmap.
Download (76.5 KB)
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img alt="map" title="Map" src="http://www.zerker.ca/zzone/maps/obsidianmap.gif" /></p>
<p style="text-align: center"><a href="http://www.zerker.ca/zzone/screenshots/mobsidian1.jpg"><img alt="Surrounding Crags" title="Surrounding Crags" src="http://www.zerker.ca/zzone/screenshots/mobsidian1s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/mobsidian2.jpg"><img alt="The Crater" title="The Crater" src="http://www.zerker.ca/zzone/screenshots/mobsidian2s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/mobsidian3.jpg"><img alt="Crater Edge" title="Crater Edge" src="http://www.zerker.ca/zzone/screenshots/mobsidian3s.jpg" /></a></p>
<p>The Obsidian plains, one of the most infamous locations in all of Asheron&#8217;s Call remade for the Moon Project.  Like Glenden Wood, this map was made directly from the actual game&#8217;s heightmap.</p>
<p><a href="http://www.zerker.ca/zzone/files/mobsidian.zip">Download (76.5 KB)</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Coasts of Carcoon</title>
		<link>http://www.zerker.ca/zzone/2001/04/10/coasts-of-carcoon/</link>
		<comments>http://www.zerker.ca/zzone/2001/04/10/coasts-of-carcoon/#comments</comments>
		<pubDate>Tue, 10 Apr 2001 15:35:28 +0000</pubDate>
		<dc:creator>Zerker</dc:creator>
				<category><![CDATA[Levels]]></category>
		<category><![CDATA[The Moon Project]]></category>

		<guid isPermaLink="false">http://www.zerker.ca/zzone/index.php/2001/04/10/coasts-of-carcoon/</guid>
		<description><![CDATA[
 	 	
Two coastal towns in a forested region.  There are a few canyons to the north, as well as a large island to the east.
Download (81.6 KB)
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img alt="map" title="Map" src="http://www.zerker.ca/zzone/maps/carcoonmap.gif" /></p>
<p style="text-align: center"><a href="http://www.zerker.ca/zzone/screenshots/mcarcoon1.jpg"><img alt="Ruined Town" title="Ruined Town" src="http://www.zerker.ca/zzone/screenshots/mcarcoon1s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/mcarcoon2.jpg"><img alt="Long Bridge" title="Long Bridge" src="http://www.zerker.ca/zzone/screenshots/mcarcoon2s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/mcarcoon3.jpg"><img alt="Field" title="Field" src="http://www.zerker.ca/zzone/screenshots/mcarcoon3s.jpg" /></a></p>
<p>Two coastal towns in a forested region.  There are a few canyons to the north, as well as a large island to the east.</p>
<p><a href="http://www.zerker.ca/zzone/files/mcarcoon.zip">Download (81.6 KB)</a></p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Small Bay</title>
		<link>http://www.zerker.ca/zzone/2001/04/06/small-bay/</link>
		<comments>http://www.zerker.ca/zzone/2001/04/06/small-bay/#comments</comments>
		<pubDate>Fri, 06 Apr 2001 23:11:10 +0000</pubDate>
		<dc:creator>Zerker</dc:creator>
				<category><![CDATA[Levels]]></category>
		<category><![CDATA[The Moon Project]]></category>

		<guid isPermaLink="false">http://www.zerker.ca/zzone/index.php/2001/04/06/small-bay/</guid>
		<description><![CDATA[
 	 	
A very small map which pits two players against each other at opposite sides of a bay.  There are bridges that travel along either side of the map, or you can opt for the more direct water route.  Watch out once your enemy obtains artillery, as the bases are within firing [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img title="Map" alt="map" src="http://www.zerker.ca/zzone/maps/sbaymap.gif" /></p>
<p style="text-align: center"><a href="http://www.zerker.ca/zzone/screenshots/msbay1.jpg"><img title="Player 1" alt="Player 1" src="http://www.zerker.ca/zzone/screenshots/msbay1s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/msbay2.jpg"><img title="Player 2" alt="Player 2" src="http://www.zerker.ca/zzone/screenshots/msbay2s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/msbay3.jpg"><img title="Overview" alt="Overview" src="http://www.zerker.ca/zzone/screenshots/msbay3s.jpg" /></a></p>
<p>A very small map which pits two players against each other at opposite sides of a bay.  There are bridges that travel along either side of the map, or you can opt for the more direct water route.  Watch out once your enemy obtains artillery, as the bases are within firing distance of each other.</p>
<p><a href="http://www.zerker.ca/zzone/files/msbay.zip">Download (10.7 KB)</a></p>
]]></content:encoded>
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