Zerk Zone

Pages for the Creations of Ryan Armstrong

Actraiser

Posted on May 8th, 2001 @ 10:28 pm by Zerker

Map

Bloodpool Kasandora Marahna

The world from Actraiser, with each player starting in one of the six major areas:

Fillmore
A forested region to the East, full of bushes and trees.
Bloodpool
A swampy and watery region in the centre of the mainland.
Kasandora
A desert region in the west, a bit south from Bloodpool.
Aitos
A mountainous region in the west, a bit north from Bloodpool
Marahna
A tropical island in the south-east sea. It is possible to bridge to the mainland.
Northwall
A snowy region to the far north, unfortunately not snowy here due to tileset issues.

So enjoy building all those towns all over again. Sorry, no flying angel here, though.

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Filed under: Levels,The Moon Project |

Britannia (Ultima VII: The Black Gate)

Posted on May 8th, 2001 @ 10:07 pm by Zerker

Map

The Dry Lands and Vesper Loch Lake and Cove The Isle of the Avatar

A recreation of the entire world from Ultima 7 for the Moon Project.  The Player starts are in the place of all the major and minor towns in the game.  A few, like Paws, Yew and Vesper, are not appropriate for bases, and so they were reconstructed with ruined buildings instead.  All the shrines of virtue and circles of stones are present, as well as many structures in the wilderness.  Enjoy!

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Filed under: Levels,The Moon Project |

Serpent’s Isle (Ultima VII: Part 2)

Posted on May 4th, 2001 @ 5:42 pm by Zerker

Map

Northlands Moonshade Sleeping Bull Inn

A remake of the world from Ultima 7 Part 2:Serpent Isle.  I have attempted to include as many landmarks as possible from the original game, but if there’s anything that you think really should be there, give me a shout below.

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Filed under: Levels,The Moon Project |

Glenden Wood (Asheron’s Call)

Posted on April 30th, 2001 @ 6:11 pm by Zerker

map

Holtburg Glenden Wood Bridge

A remake of the region in Asheron’s Call reaching from Glenden Wood in the south to Holtburg in the North.   In the east, the map reaches as far as the festival stone.  Like the Obsidian Plains, this map was made directly from the actual game’s heightmap.

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The Obsidian Plains (Asheron’s Call)

Posted on April 24th, 2001 @ 4:13 pm by Zerker

map

Surrounding Crags The Crater Crater Edge

The Obsidian plains, one of the most infamous locations in all of Asheron’s Call remade for the Moon Project. Like Glenden Wood, this map was made directly from the actual game’s heightmap.

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Coasts of Carcoon

Posted on April 10th, 2001 @ 10:35 am by Zerker

map

Ruined Town Long Bridge Field

Two coastal towns in a forested region.  There are a few canyons to the north, as well as a large island to the east.

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Small Bay

Posted on April 6th, 2001 @ 6:11 pm by Zerker

map

Player 1 Player 2 Overview

A very small map which pits two players against each other at opposite sides of a bay. There are bridges that travel along either side of the map, or you can opt for the more direct water route. Watch out once your enemy obtains artillery, as the bases are within firing distance of each other.

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Farin Hills

Posted on March 24th, 2001 @ 5:24 pm by Zerker

map

Player 1 Railway Bridge Costline

A large, mountainous area with a few lakes.  There are the remains of a small village with a train station, and a railway track that runs the length of the map.  Each player start also comes with an expansion location, for those extra mineral needs.

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Hills of Uthgard

Posted on March 16th, 2001 @ 9:01 pm by Zerker

Map

Mountain Range Bridge Highlands

The Hills of Uthgard are a hilly region just in from a small bay.  A river runs down from the bay into a small lake, and several bridges allow crossing.

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Shield Isle

Posted on January 13th, 2001 @ 11:39 am by Zerker

Map

Mountain-top Mountain Base Canyons

A moderate-sized island for 3 players to fight around on.  There is a mountain in the centre that can be climbed to reach the enemy bases, with an outpost at the top.

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