Zerk Zone

Pages for the Creations of Ryan Armstrong

Coasts of Carcoon

Posted on April 10th, 2001 @ 10:35 am by Zerker


Ruined Town Long Bridge Field

Two coastal towns in a forested region. There are a few canyons to the north, as well as a large island to the east.

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Filed under: Levels,The Moon Project |

Small Bay

Posted on April 6th, 2001 @ 6:11 pm by Zerker


Player 1 Player 2 Overview

A very small map which pits two players against each other at opposite sides of a bay. There are bridges that travel along either side of the map, or you can opt for the more direct water route. Watch out once your enemy obtains artillery, as the bases are within firing distance of each other.

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Filed under: Levels,The Moon Project |

Farin Hills

Posted on March 24th, 2001 @ 5:24 pm by Zerker


Player 1 Railway Bridge Costline

A large, mountainous area with a few lakes. There are the remains of a small village with a train station, and a railway track that runs the length of the map. Each player start also comes with an expansion location, for those extra mineral needs.

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Filed under: Levels,The Moon Project |

Hills of Uthgard

Posted on March 16th, 2001 @ 9:01 pm by Zerker


Mountain Range Bridge Highlands

The Hills of Uthgard are a hilly region just in from a small bay. A river runs down from the bay into a small lake, and several bridges allow crossing.

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Filed under: Levels,The Moon Project |

Shield Isle

Posted on January 13th, 2001 @ 11:39 am by Zerker


Mountain-top Mountain Base Canyons

A moderate-sized island for 3 players to fight around on. There is a mountain in the centre that can be climbed to reach the enemy bases, with an outpost at the top.

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Filed under: Levels,The Moon Project |

Teapot Isle

Posted on January 12th, 2001 @ 5:27 pm by Zerker


The Island Offshore Resources Overview

A small and furious map set for two players.  The bases are close together, so you can expect attacks right from the start.

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Filed under: Levels,The Moon Project |

Maintenance Level (System Shock)

Posted on September 16th, 2000 @ 4:49 am by Zerker

Elevator Maintenance Office Side Area Energy Station

A remake of the much feared third deck of Citadel station, from System Shock. In the original there were “invisible mutants” roaming the corridors, looking for a hacker to feed on. They weren’t completely invisible, but they were hard enough to see that they often caught you by surprise. Not to mention they hurt a lot and were difficult to kill. Thankfully, no mutants here, just some bots or friends to go kill.

This is a direct port of the Unreal map, with a Domination version added.

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Filed under: Levels,Unreal Tournament |

Ultima Underworld: The Stygian Abyss

Posted on August 30th, 2000 @ 12:17 pm by Zerker

A remake of the entire game of Ultima Underworld for Unreal Tournament. Each map is generally enhanced over the original version, so you can expect your favourite areas from the classic game to have a great new feel to them. A few of the maps, in addition to Deathmatch, also support other game modes. This will be listed under each level.

These maps were created though the support of Emperor Dracula from Epic Class productions. I would recommend you check out his site for many large RTS maps. The map can be downloaded there as well.

If you have never played Ultima Underworld, let me give you a bit of background. Ultima Underworld was and is a great 3D action/rpg/adventure made by Looking Glass Studios. Like the other Ultima games, you played the role of the Avatar, and you must rescue the Baron’s daughter, Arial, from the Great Stygian Abyss, a dungeon inside a volcano. Once you find out why she was kidnapped, though, things become more interesting.

Ultima Underworld was released in 1992, one week before Wolfenstein. It sported a superior engine, capable of many things most did not see until Duke Nukem 3D. Unfortunately it was overlooked by all the hordes craving the mindless shooting of Wolfenstein. If you like these levels, I would HIGHLY recommend you give Ultima Underworld a shot, it’s still a GREAT game. Just go to TTLG’s Underworld Page and have a look around. I would recommend buying the game, but you will be hard pressed to find somewhere that still carries it. There hasn’t been another game quite like it ever since (aside from Ultima Underworld 2).


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Filed under: Levels,Unreal Tournament |

Aquilus Residence

Posted on August 10th, 2000 @ 10:22 pm by Zerker

The Structure The Aquaducts The Library On the Roof

A small manor set in a rock face, with a canyon running alongside it, and aqueducts in behind. Most fun with 2 on 2 teamplay, in my opinion.

Comes with Custom music from Crusader, No Remorse. Some might say it’s a bit slow for Deathmatch, but I think it adds atmosphere to the map. If you really don’t like it, just turn off music.

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Filed under: Levels,Unreal Tournament |

Bafford’s Manor (Thief: The Dark Project)

Posted on July 19th, 2000 @ 3:38 pm by Zerker

Main Entrance Second-Floor Gardens The Pool Storage Area

Bafford’s Manor, the first level of Thief: The Dark Project, recreated for Unreal Tournament. This was originally a level for Unreal, but converted to Unreal Tournament. Aside from the direct conversion, there are a few improvements over the original.

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Filed under: Levels,Unreal Tournament |

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