Zerk Zone

Pages for the Creations of Ryan Armstrong

Beta Grove (System Shock)

Posted on January 2nd, 2000 @ 5:00 pm by Zerker

Maintenance Access Central Bridge Side Area Hillside

A recreation of Beta Grove, from System Shock. The groves were simulated earth-like environments so that the inhabitants of Citadel Station could relax in a comfortable setting after a stressful day at work. Shodan, however, had other uses for this particular Grove…

This is a direct port of the Unreal level, with the addition of a Domination version.

Download (1.75 MB)

Comments (0)

Filed under: Levels, Unreal Tournament |

Maintenance Level (System Shock)

Posted on July 2nd, 1999 @ 1:10 pm by Zerker

Central Hallway Maintenance Elevator Side Room Ladders

The Maintenance Level in System Shock 1 is famed for being the scariest deck in the entire game – and debatably the scariest level in any game. Now you can race through these spooky halls and blast your friends to bits!

Download (1.87 MB)

Comments (0)

Filed under: Levels, Unreal |

Beta Grove (System Shock)

Posted on June 22nd, 1999 @ 10:03 pm by Zerker

Maintenance Access Grove Maintenance Central Bridge Side Area

A recreation of Beta Grove, from System Shock. The groves were simulated earth-like environments so that the inhabitants of Citadel Station could relax in a comfortable setting after a stressful day at work. Shodan, however, had other uses for this particular Grove…

Download (1.75 MB)

Comments (0)

Filed under: Levels, Unreal |

Pits of Carnage (Ultima Underworld 2: Labyrinth of Worlds)

Posted on April 4th, 1999 @ 9:30 pm by Zerker

Arena of Earth Arena of Water Arena of Fire Arena of Air

A loving recreation of the four arenas in the Pits of Carnage from Ultima Underworld 2. The arenas (for those of you unfamiliar with UW2) are Fire, Water, Air and Earth. In the Pits of Carnage, there was no hope of escape, and the common pastime was personal combat. If you disliked a person, you would challenge them to a duel their choice of the four arenas. Now, you can duel your friends in Unreal!

The Arenas of Earth and Water fully support botmatch, and the Arena of Fire mainly supports it (although they keep falling in the lava), but the Arena of Air does NOT support Botmatch. There are two reasons for this : Bots wouldn’t know how to handle the repulsor circles, and UnrealED refused to compile the paths for this map. Just play with your friends (or get the UT version).

Download (139 KB)

Comments (0)

Filed under: Levels, Unreal |

Ultima Underworld: The Stygian Abyss (Floor 1)

Posted on March 26th, 1999 @ 12:55 pm by Zerker

Map of Floor 1

Gray Door Gray Goblins Green Goblins Puzzle Room

A recreation of the entire first floor of Ultima Underworld for Unreal. Now, you can blow your friends away in the classic depths of the Great Stygian Abyss. The level is fully implemented for all default gaming modes, including darkmatch, and co-op! It also is fully enabled for botmatches, in case your friends are busy.

A couple things first… Don’t kill everything you see. Most of the humanoids are in fact, not hostile in this map, to be true to the original. There are still a few hostile Skaarj away from the settlements, but inside the settlements, they’re friendly. The secret door by the silver sapling must be shot to be opened, the one by the fountain of strength only opens from inside, and the one in the Grey Goblin settlement is unopenable. Oh, and if you get sick of trying to jump up the steps in the jumping puzzle, I sympathise with you, but there is some worthwhile stuff up there, if you can spare the minute needed to get it right.

Download (2.60 MB)

Comments (0)

Filed under: Levels, Unreal |

Bafford’s Manor (Thief: The Dark Project)

Posted on March 13th, 1999 @ 12:49 pm by Zerker

Main Entrance Side Halls Kitchen Pool Library

A recreation of the first level of Thief: The Dark Project for Unreal. Now, you can blow your friends away in the familiar environment of Lord Bafford’s Manor. If you don’t have any friends to blow up, the level is fully implemented for Botmatch or co-op as well.

This map is well liked among various members of the Thief community.

Download (2.03 MB)

Comments (0)

Filed under: Levels, Unreal |

Shock System (Duke Nukem 3D)

Posted on July 30th, 1998 @ 4:00 pm by Zerker

Cyborg Corridor

System Shock level 1 for Duke Nukem! Woo! This level isn’t mine, it is done by Andre Frey AKA troop, Andy. I haven’t actually been able to try it, as the batch file to run it seems to be missing. I’m trying to get a hold of him to get the proper file, but any advanced Duke 3D users will probably be able to figure it out. If anyone wants to make a new batch file, that would be greatly appreciated.

To run this level, You’ll have to figure it out yourself. It requires Duke 3D version 1.3 and above.

Download (2.81 MB)

Comments (0)

Filed under: Levels |

The Ruins of Ascenzia

Posted on June 22nd, 1998 @ 1:16 pm by Zerker

The Swamp The Overpass Lava Chamber Inside the Cave

The Ruins of an ancient civilisation, complete with columns (both standing and fallen), rubble, flooded sections, and lava. What more could you want in ruins?

Re-posted after something weird happened to the previous posting. I hate you WordPress.

Download (406 KB)

Comments (0)

Filed under: Levels, Quake 2 |

Water Treatment Plant 2

Posted on June 15th, 1998 @ 6:35 am by Zerker

Mossy Corridor Lower Cave Main Room Lift Area

A underground base, with various surrounding caverns. I made this one to be atmospheric, so if you prefer bright and sunny levels, you’re out of luck. Originally a Quake 1 level, which was re-built from scratch for Quake 2, and it looks much improved! Download (317 KB)

Comments (0)

Filed under: Levels, Quake 2 |

Water Treatement Plant

Posted on April 26th, 1998 @ 1:05 am by Zerker

The Lift Sandy Zone Central Area

A level set in a Water Treatment plant, with surrounding Caverns.  In the plant proper, there are four rooms:  A central room, rafters above a watery cavern, and two elevator rooms.  In the caves, there are two tunnels connecting various open caves, and the elevators.  Additionally, there are two upper sandy rooms, and one lower stone room, also filled with sand.

Download (133 KB)

Comments (0)

Filed under: Levels, Quake |

« Previous PageNext Page »