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	<title>Zerk Zone &#187; Unreal Tournament</title>
	<atom:link href="http://www.zerker.ca/zzone/category/levels/ut/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.zerker.ca/zzone</link>
	<description>Pages for the Creations of Ryan Armstrong</description>
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		<title>Security Level (System Shock)</title>
		<link>http://www.zerker.ca/zzone/2001/06/14/security-level-system-shock/</link>
		<comments>http://www.zerker.ca/zzone/2001/06/14/security-level-system-shock/#comments</comments>
		<pubDate>Thu, 14 Jun 2001 19:25:13 +0000</pubDate>
		<dc:creator>Zerker</dc:creator>
				<category><![CDATA[Levels]]></category>
		<category><![CDATA[Unreal Tournament]]></category>

		<guid isPermaLink="false">http://www.zerker.ca/zzone/index.php/2001/06/14/security-level-system-shock/</guid>
		<description><![CDATA[ 	 	 	
Easily the tallest game level of its day, and definitely the most vertigo-inducing.  The Security level is a massive vertical shaft leading from the main part of Citadel Station to the Bridge.  Snipers were a real problem in the original, and knowing some people, could be here too.  Watch yourself on some [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a href="http://www.zerker.ca/zzone/screenshots/utssfloor81.jpg"><img alt="Looking Up" title="Looking Up" src="http://www.zerker.ca/zzone/screenshots/utssfloor81s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utssfloor82.jpg"><img alt="Rooms" title="Rooms" src="http://www.zerker.ca/zzone/screenshots/utssfloor82s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utssfloor83.jpg"><img alt="Looking Down" title="Looking Down" src="http://www.zerker.ca/zzone/screenshots/utssfloor83s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utssfloor84.jpg"><img alt="Computer Room" title="Computer Room" src="http://www.zerker.ca/zzone/screenshots/utssfloor84s.jpg" /></a></p>
<p>Easily the tallest game level of its day, and definitely the most vertigo-inducing.  The Security level is a massive vertical shaft leading from the main part of Citadel Station to the Bridge.  Snipers were a real problem in the original, and knowing some people, could be here too.  Watch yourself on some of those high areas, System Shock had no fall damage, but UT certainly does :).</p>
<p>This map can also be great fun with the <a href="http://www.planetunreal.com/reactor4/">Matrix Moves mutator.</a></p>
<p><em>Update: June 14, 2001</em><br />
The map has been repackage with a mod conversion of the original music!  If anyone feels like doing an even better conversion, please do!</p>
<p><a href="http://www.zerker.ca/zzone/files/utssfloor8.zip">Download (2.62 MB)</a></p>
]]></content:encoded>
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		<title>Ice Caverns (Ultima Underworld 2: Labyrinth of Worlds)</title>
		<link>http://www.zerker.ca/zzone/2001/06/14/ice-caverns-ultima-underworld-2-labyrinth-of-worlds/</link>
		<comments>http://www.zerker.ca/zzone/2001/06/14/ice-caverns-ultima-underworld-2-labyrinth-of-worlds/#comments</comments>
		<pubDate>Thu, 14 Jun 2001 17:30:56 +0000</pubDate>
		<dc:creator>Zerker</dc:creator>
				<category><![CDATA[Levels]]></category>
		<category><![CDATA[Unreal Tournament]]></category>

		<guid isPermaLink="false">http://www.zerker.ca/zzone/index.php/2001/06/14/ice-caverns-ultima-underworld-2-labyrinth-of-worlds/</guid>
		<description><![CDATA[
 	 	 	
Floor 2 of the Ice Caverns world in Ultima Underworld 2.  Floor 2 is the more interesting of the two floors of the ice caverns, and features Mokpo the Mad, Filanium Mud Flats, and the Lost City of Anodunos.  This map was made at the request of Daniel Todd, aka Digital Nightfall. [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img alt="Ice Caverns Map" title="Ice Caverns Map" src="http://www.zerker.ca/zzone/maps/uw2icef2.gif" /></p>
<p style="text-align: center"><a href="http://www.zerker.ca/zzone/screenshots/uticecaverns1.jpg"><img alt="Lost City" title="Lost City" src="http://www.zerker.ca/zzone/screenshots/uticecaverns1s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/uticecaverns2.jpg"><img alt="Mud Flats" title="Mud Flats" src="http://www.zerker.ca/zzone/screenshots/uticecaverns2s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/uticecaverns3.jpg"><img alt="Ice River" title="Ice River" src="http://www.zerker.ca/zzone/screenshots/uticecaverns3s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/uticecaverns4.jpg"><img alt="Ice Plains" title="Ice Plains" src="http://www.zerker.ca/zzone/screenshots/uticecaverns4s.jpg" /></a></p>
<p>Floor 2 of the Ice Caverns world in Ultima Underworld 2.  Floor 2 is the more interesting of the two floors of the ice caverns, and features Mokpo the Mad, Filanium Mud Flats, and the Lost City of Anodunos.  This map was made at the request of Daniel Todd, aka Digital Nightfall.  This map also includes a mod conversion of the original midi music from Ultima Underworld 2, as well as snow/ice texture set from Rune.</p>
<p>This map is also playable in Domination, with the control points being in the city of Anodunos, in the Southeast Cavern, and outside of Mokpo&#8217;s Cave.</p>
<p>Also, the redeemer IS present, but only the experienced Underworld 2 players will ever find it :).  One hint: obtaining it DOES require use of the translocator (so turn it on if you want to be able to get the redeemer).</p>
<p><a href="http://www.zerker.ca/zzone/files/uticecaverns.zip">Download (2.92 MB)</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Hospital Level (System Shock)</title>
		<link>http://www.zerker.ca/zzone/2001/06/14/hospital-level-system-shock/</link>
		<comments>http://www.zerker.ca/zzone/2001/06/14/hospital-level-system-shock/#comments</comments>
		<pubDate>Thu, 14 Jun 2001 09:58:03 +0000</pubDate>
		<dc:creator>Zerker</dc:creator>
				<category><![CDATA[Levels]]></category>
		<category><![CDATA[Unreal Tournament]]></category>

		<guid isPermaLink="false">http://www.zerker.ca/zzone/index.php/2001/06/14/hospital-level-system-shock/</guid>
		<description><![CDATA[ 	 	 	 	
The Classic first level of System Shock, remade for Unreal Tournament.  Now you can explore the claustrophobic halls of Citadel Station and blast your friends!  The map stays pretty true to the original, except for one minor thing: The grating in the room beside the regeneration bay room has been removed [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a href="http://www.zerker.ca/zzone/screenshots/utmedical1.jpg"><img alt="Torn-up Area" title="Torn-up Area" src="http://www.zerker.ca/zzone/screenshots/utmedical1s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utmedical2.jpg"><img alt="Main Hallway" title="Main Hallway" src="http://www.zerker.ca/zzone/screenshots/utmedical2s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utmedical3.jpg"><img alt="Maintenance Ladder" title="Maintenance Ladder" src="http://www.zerker.ca/zzone/screenshots/utmedical3s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utmedical4.jpg"><img alt="Elevator Bulkhead" title="Elevator Bulkhead" src="http://www.zerker.ca/zzone/screenshots/utmedical4s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utmedical5.jpg"><img alt="Healing Suite" title="Healing Suite" src="http://www.zerker.ca/zzone/screenshots/utmedical5s.jpg" /></a></p>
<p>The Classic first level of System Shock, remade for Unreal Tournament.  Now you can explore the claustrophobic halls of Citadel Station and blast your friends!  The map stays pretty true to the original, except for one minor thing: The grating in the room beside the regeneration bay room has been removed for greater connectivity.  As this is the first release, it is entirely possible that some bug has slipped past me.  Let me know if you discover any issues.</p>
<p>This map includes a mod conversion of the original System Shock level 1 midi.  If someone wants to do a better job of it, please do!</p>
<p><a href="http://www.zerker.ca/zzone/files/utssfloor1.zip">Download (2.59 MB)</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Maintenance Level (System Shock)</title>
		<link>http://www.zerker.ca/zzone/2000/09/16/maintenance-level-system-shock/</link>
		<comments>http://www.zerker.ca/zzone/2000/09/16/maintenance-level-system-shock/#comments</comments>
		<pubDate>Sat, 16 Sep 2000 09:49:58 +0000</pubDate>
		<dc:creator>Zerker</dc:creator>
				<category><![CDATA[Levels]]></category>
		<category><![CDATA[Unreal Tournament]]></category>

		<guid isPermaLink="false">http://www.zerker.ca/zzone/index.php/2000/09/16/maintenance-level-system-shock/</guid>
		<description><![CDATA[ 	 	 	
A remake of the much feared third deck of Citadel station, from System Shock.  In the original there were &#8220;invisible mutants&#8221; roaming the corridors, looking for a hacker to feed on.  They weren&#8217;t completely invisible, but they were hard enough to see that they often caught you by surprise.  Not to mention [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a href="http://www.zerker.ca/zzone/screenshots/utssfloor31.jpg"><img alt="Elevator" title="Elevator" src="http://www.zerker.ca/zzone/screenshots/utssfloor31s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utssfloor32.jpg"><img alt="Maintenance Office" title="Maintenance Office" src="http://www.zerker.ca/zzone/screenshots/utssfloor32s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utssfloor33.jpg"><img alt="Side Area" title="Side Area" src="http://www.zerker.ca/zzone/screenshots/utssfloor33s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utssfloor34.jpg"><img alt="Energy Station" title="Energy Station" src="http://www.zerker.ca/zzone/screenshots/utssfloor34s.jpg" /></a></p>
<p>A remake of the much feared third deck of Citadel station, from System Shock.  In the original there were &#8220;invisible mutants&#8221; roaming the corridors, looking for a hacker to feed on.  They weren&#8217;t completely invisible, but they were hard enough to see that they often caught you by surprise.  Not to mention they hurt a lot and were difficult to kill.  Thankfully, no mutants here, just some bots or friends to go kill.</p>
<p>This is a direct port of the Unreal map, with a Domination version added.</p>
<p><a href="http://www.zerker.ca/zzone/files/utssfloor3.zip">Download (1.88 MB)</a></p>
]]></content:encoded>
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		<title>Ultima Underworld: The Stygian Abyss</title>
		<link>http://www.zerker.ca/zzone/2000/08/30/ultima-underworld-2/</link>
		<comments>http://www.zerker.ca/zzone/2000/08/30/ultima-underworld-2/#comments</comments>
		<pubDate>Wed, 30 Aug 2000 17:17:22 +0000</pubDate>
		<dc:creator>Zerker</dc:creator>
				<category><![CDATA[Levels]]></category>
		<category><![CDATA[Unreal Tournament]]></category>

		<guid isPermaLink="false">http://www.zerker.ca/zzone/index.php/2000/08/30/ultima-underworld-2/</guid>
		<description><![CDATA[A remake of the entire game of Ultima Underworld for Unreal Tournament.  Each map is generally enhanced over the original version, so you can expect your favourite areas from the classic game to have a great new feel to them.   A few of the maps, in addition to Deathmatch, also support other [...]]]></description>
			<content:encoded><![CDATA[<p>A remake of the <em>entire</em> game of Ultima Underworld for Unreal Tournament.  Each map is generally enhanced over the original version, so you can expect your favourite areas from the classic game to have a great new feel to them.   A few of the maps, in addition to Deathmatch, also support other game modes. This will be listed under each level.</p>
<p>These maps were created though the support of Emperor Dracula from <a href="http://www.epicclass.com">Epic Class productions</a>.  I would recommend you check out his site for many large RTS maps.  The map can be downloaded there as well.</p>
<p>If you have never played Ultima Underworld, let me give you a bit of background.  Ultima Underworld was and is a great 3D action/rpg/adventure made by Looking Glass Studios.  Like the other Ultima games, you played the role of the Avatar, and you must rescue the Baron&#8217;s daughter, Arial, from the Great Stygian Abyss, a dungeon inside a volcano.   Once you find out why she was kidnapped, though, things become more interesting.</p>
<p>Ultima Underworld was released in 1992, one week before Wolfenstein.  It sported a superior engine, capable of many things most did not see until Duke Nukem 3D.  Unfortunately it was overlooked by all the hordes craving the mindless shooting of Wolfenstein.   If you like these levels, I would HIGHLY recommend you give Ultima Underworld a shot, it&#8217;s still a GREAT game.   Just go to <a href="http://www.stygianabyss.com/uw/index.htm">TTLG&#8217;s Underworld Page</a> and have a look around.   I would recommend buying the game, but you will be hard pressed to find somewhere that still carries it.  There hasn&#8217;t been another game quite like it ever since (aside from Ultima Underworld 2).</p>
<p><span id="more-26"></span></p>
<h4>Floor 1: The Realm of the Goblins</h4>
<p style="text-align: center"><img title="Map of Floor 1" alt="Map of Floor 1" src="http://www.zerker.ca/zzone/maps/uwmap1.gif" /></p>
<p style="text-align: center"><a href="http://www.zerker.ca/zzone/screenshots/utuw1.jpg"><img title="Green Goblins" alt="Green Goblins" src="http://www.zerker.ca/zzone/screenshots/utuw1s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utuw2.jpg"><img title="Bridge over the Great River" alt="Bridge over the Great River" src="http://www.zerker.ca/zzone/screenshots/utuw2s.jpg" /></a></p>
<p>The first floor of the abyss, and home to two clans of Goblins: The Green and the Grey.  The Green Goblins believe they are superior to the Grey Goblins, and naturally the Grey think the opposite.  This leads to a lot of bickering and suspicions between the two clans (and you&#8217;re often in the middle of it all).  Other sights on this level include a jumping puzzle south of the Grey Goblin home, a series of mines, and a community of human outcasts.</p>
<p>This is a conversion of the Unreal version of this map, but obviously much has been changed.  This map can be played in deathmatch or Capture the Flag, with the Red base being the entrance and the Blue being the Grey Goblin Home.</p>
<h4>Floor 2: Hall of the Mountain Men</h4>
<p style="text-align: center"><img title="Map of Floor 2" alt="Map of Floor 2" src="http://www.zerker.ca/zzone/maps/uwmap2.gif" /></p>
<p style="text-align: center"><a href="http://www.zerker.ca/zzone/screenshots/utuw3.jpg"><img title="Crystal Ball" alt="Crystal Ball" src="http://www.zerker.ca/zzone/screenshots/utuw3s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utuw4.jpg"><img title="Goldthirst's Treasure" alt="Goldthirst's Treasure" src="http://www.zerker.ca/zzone/screenshots/utuw4s.jpg" /></a></p>
<p>The second floor of the Abyss is home to the Mountain Men, also known as Dwarves (though they take offence to being called as such).  They are lead by Goldthirst, a fair ruler who treasures gold very greatly.  East of the Mountain Men home is their mines, where they mine for Gold and other minerals.  Unfortunately a Gazer has taken up residence in the northern half of the mines, and you are asked to clear him out.  Also of note is a strange complex built by an absent-minded Mountain Man named Ironwit.</p>
<p>This map can be played in Deathmatch and Domination.</p>
<h4>Floor 3: Swamps of the Lizardmen</h4>
<p style="text-align: center"><img title="Map of Floor 3" alt="Map of Floor 3" src="http://www.zerker.ca/zzone/maps/uwmap3.gif" /></p>
<p style="text-align: center"><a href="http://www.zerker.ca/zzone/screenshots/utuw5.jpg"><img title="The Swamps" alt="The Swamps" src="http://www.zerker.ca/zzone/screenshots/utuw5s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utuw6.jpg"><img title="Bandit Camp" alt="Bandit Camp" src="http://www.zerker.ca/zzone/screenshots/utuw6s.jpg" /></a></p>
<p>Floor 3 is an underground swamp, home to the Lizardmen. There are actually three different kinds of Lizardmen: Green, Red and Grey.   The Lizardmen are non-hostile, but only the grey speak English, the others speak a strange language that only their mute prisoner Murgo can understand.  In exchange for your help to free him, Murgo teaches you the Lizardman language using hand gestures.</p>
<p>This floor is also home to the blade of the sword of Justice, hidden in the south-east of the map.   Also here is a strange fellow named Zak, who is obsessed with light sources.  So obsessed, in fact, that he stole the Taper of Sacrifice from the Knights on the floor below.</p>
<p>This map is playable in deathmatch only.</p>
<h4>Floor 4: Home of the Knights and Trolls</h4>
<p style="text-align: center"><img title="Map of Floor 4" alt="Map of Floor 4" src="http://www.zerker.ca/zzone/maps/uwmap4.gif" /></p>
<p style="text-align: center"><a href="http://www.zerker.ca/zzone/screenshots/utuw7.jpg"><img title="Water Falls" alt="Water Falls" src="http://www.zerker.ca/zzone/screenshots/utuw7s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utuw8.jpg"><img title="The Great Hall" alt="The Great Hall" src="http://www.zerker.ca/zzone/screenshots/utuw8s.jpg" /></a></p>
<p>This floor is home to two settlements, the Knights and the Trolls.  Unfortunately the two are in conflict, as many knights see the trolls as evil and kill them, and the Trolls respond in kind.  Most of the trolls are actually quite peaceful, but there are still a few rogue trolls around that will attack you on sight.</p>
<p>At the north of this floor is the Great Hall.  Formally a banquet hall, it is now overrun with monsters, and at the head of them is the Chaos Knight, Rodrick.  Off of this hall are two special regions, the Maze of Silus, where the Knights used to store their treasures, and the Puzzle of the Bullfrog.  The Puzzle of the Bullfrog is a square area, with a few switches in the corner that allow you to raise and lower the ground.  This is how you access the tombs area on level 5.</p>
<p>This map is playable in Deathmatch or Capture the flag, with the red team being the trolls and the Blue being the Knights.</p>
<h4>Floor 5: The Tombs</h4>
<p style="text-align: center"><img title="Map of Floor 5" alt="Map of Floor 5" src="http://www.zerker.ca/zzone/maps/uwmap5.gif" /></p>
<p style="text-align: center"><a href="http://www.zerker.ca/zzone/screenshots/utuw9.jpg"><img title="Dining Hall" alt="Dining Hall" src="http://www.zerker.ca/zzone/screenshots/utuw9s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utuw10.jpg"><img title="Lava Chasm" alt="Lava Chasm" src="http://www.zerker.ca/zzone/screenshots/utuw10s.jpg" /></a></p>
<p>Floor 5 is an interesting floor in that the only residents here are a settlement of peaceful Ghouls in the Southeast Catacombs.  In the north east are the tombs of the abyss, which have been sealed off by a cave in, and are normally only accessible through the Puzzle of the Bullfrog on Floor 4.  In the interests of connectivity, I have undone the cave-in so that you can once again travel through to the tombs.  Also in the south-west are a series of mines, which were used to create a bit of a pac-man clone area, full of colourful ghosts and collectable pellets.</p>
<p>This map is playable in deathmatch only.</p>
<h4>Floor 6: The Seers of the Moonstone</h4>
<p style="text-align: center"><img title="Map of Floor 6" alt="Map of Floor 6" src="http://www.zerker.ca/zzone/maps/uwmap6.gif" /></p>
<p style="text-align: center"><a href="http://www.zerker.ca/zzone/screenshots/utuw11.jpg"><img title="Hazardous Area" alt="Hazardous Area" src="http://www.zerker.ca/zzone/screenshots/utuw11s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utuw12.jpg"><img title="Mage Storeroom" alt="Mage Storeroom" src="http://www.zerker.ca/zzone/screenshots/utuw12s.jpg" /></a></p>
<p>On this floor reside the Seers of the Moonstone, a group of mages.  They live in the entire south half of the map and have various quests and errands for you to run.  In the north-west is the Academy of the Abyss, which has since been abandoned.  In the north-east is a series of caverns home to many vile beasts, and some good treasure.</p>
<p>This map is playable in Deathmatch only.</p>
<h4>Floor 7: Lair of the Mad Wizard</h4>
<p style="text-align: center"><img title="Map of Floor 7" alt="Map of Floor 7" src="http://www.zerker.ca/zzone/maps/uwmap7.gif" /></p>
<p style="text-align: center"><a href="http://www.zerker.ca/zzone/screenshots/utuw13.jpg"><img title="Floor Entrance" alt="Floor Entrance" src="http://www.zerker.ca/zzone/screenshots/utuw13s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utuw14.jpg"><img title="Fire Chasm" alt="Fire Chasm" src="http://www.zerker.ca/zzone/screenshots/utuw14s.jpg" /></a></p>
<p>Generally agreed to be the hardest floor in the game, especially to mages.  This floor is essentially one gigantic maze with traps and monsters everywhere.  Magic also doesn&#8217;t work on this floor, and the only peaceful residents are prisoners.   Towards the end is a maze that is only navigable with a special crown, otherwise you will surely perish.  Once you manage to get through the maze, you find yourself face to face with Tyball himself, the mage responsible for Arial&#8217;s kidnapping.</p>
<p>This map is playable in Deathmatch only.</p>
<h4>Floor 8: Core of the Abyss</h4>
<p style="text-align: center"><img title="Map of Floor 8" alt="Map of Floor 8" src="http://www.zerker.ca/zzone/maps/uwmap8.gif" /></p>
<p style="text-align: center"><a href="http://www.zerker.ca/zzone/screenshots/utuw15.jpg"><img title="The Core of the Abyss" alt="The Core of the Abyss" src="http://www.zerker.ca/zzone/screenshots/utuw15s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utuw16.jpg"><img title="Ruined Hallways" alt="Ruined Hallways" src="http://www.zerker.ca/zzone/screenshots/utuw16s.jpg" /></a></p>
<p>If you managed to get through Floor 7, Floor 8 is almost as hard, with lava everywhere, and all manner of foul beasts.  Thankfully in Underworld you can obtain Dragonskin boots which allow you to walk on lava without taking damage.   Even without such boots, everywhere in the level is accessible.  There are a series of rooms and corridors on this level, whose original purpose is unknown.  Now they are often broken through by channels of lava, and their contents only occasionally remain.</p>
<p>This map is playable in deathmatch only.</p>
<p><a href="http://www.zerker.ca/zzone/files/utuw.zip">Download (16.8 MB)</a></p>
]]></content:encoded>
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		<item>
		<title>Aquilus Residence</title>
		<link>http://www.zerker.ca/zzone/2000/08/10/aquilus-residence/</link>
		<comments>http://www.zerker.ca/zzone/2000/08/10/aquilus-residence/#comments</comments>
		<pubDate>Fri, 11 Aug 2000 03:22:28 +0000</pubDate>
		<dc:creator>Zerker</dc:creator>
				<category><![CDATA[Levels]]></category>
		<category><![CDATA[Unreal Tournament]]></category>

		<guid isPermaLink="false">http://www.zerker.ca/zzone/index.php/2000/08/10/aquilus-residence/</guid>
		<description><![CDATA[ 	 	 	
A small manor set in a rock face, with a canyon running alongside it, and aqueducts in behind. Most fun with 2 on 2 teamplay, in my opinion.
Comes with Custom music from Crusader, No Remorse.  Some might say it&#8217;s a bit slow for Deathmatch, but I think it adds atmosphere to [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a href="http://www.zerker.ca/zzone/screenshots/utaquilus1.jpg"><img title="The Structure" alt="The Structure" src="http://www.zerker.ca/zzone/screenshots/utaquilus1s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utaquilus2.jpg"><img title="The Aquaducts" alt="The Aquaducts" src="http://www.zerker.ca/zzone/screenshots/utaquilus2s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utaquilus3.jpg"><img title="The Library" alt="The Library" src="http://www.zerker.ca/zzone/screenshots/utaquilus3s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utaquilus4.jpg"><img title="On the Roof" alt="On the Roof" src="http://www.zerker.ca/zzone/screenshots/utaquilus4s.jpg" /></a></p>
<p>A small manor set in a rock face, with a canyon running alongside it, and aqueducts in behind. Most fun with 2 on 2 teamplay, in my opinion.</p>
<p>Comes with Custom music from Crusader, No Remorse.  Some might say it&#8217;s a bit slow for Deathmatch, but I think it adds atmosphere to the map.  If you really don&#8217;t like it, just turn off music.</p>
<p><a href="http://www.zerker.ca/zzone/files/utaquilus.zip">Download (924 KB)</a></p>
]]></content:encoded>
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		<item>
		<title>Bafford&#8217;s Manor (Thief: The Dark Project)</title>
		<link>http://www.zerker.ca/zzone/2000/07/19/baffords-manor-2/</link>
		<comments>http://www.zerker.ca/zzone/2000/07/19/baffords-manor-2/#comments</comments>
		<pubDate>Wed, 19 Jul 2000 20:38:21 +0000</pubDate>
		<dc:creator>Zerker</dc:creator>
				<category><![CDATA[Levels]]></category>
		<category><![CDATA[Unreal Tournament]]></category>

		<guid isPermaLink="false">http://www.zerker.ca/zzone/index.php/2000/07/19/baffords-manor-2/</guid>
		<description><![CDATA[ 	 	 	
Bafford&#8217;s Manor, the first level of Thief: The Dark Project, recreated for Unreal Tournament.  This was originally a level for Unreal, but converted to Unreal Tournament.  Aside from the direct conversion, there are a few improvements over the original.
Download (1.69 MB)
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a href="http://www.zerker.ca/zzone/screenshots/utbafford1.jpg"><img title="Main Entrance" alt="Main Entrance" src="http://www.zerker.ca/zzone/screenshots/utbafford1s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utbafford2.jpg"><img title="Second-Floor Gardens" alt="Second-Floor Gardens" src="http://www.zerker.ca/zzone/screenshots/utbafford2s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utbafford3.jpg"><img title="The Pool" alt="The Pool" src="http://www.zerker.ca/zzone/screenshots/utbafford3s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utbafford4.jpg"><img title="Storage Area" alt="Storage Area" src="http://www.zerker.ca/zzone/screenshots/utbafford4s.jpg" /></a></p>
<p>Bafford&#8217;s Manor, the first level of Thief: The Dark Project, recreated for Unreal Tournament.  This was originally a level for Unreal, but converted to Unreal Tournament.  Aside from the direct conversion, there are a few improvements over the original.</p>
<p><a href="http://www.zerker.ca/zzone/files/utbafford.zip">Download (1.69 MB)</a></p>
]]></content:encoded>
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		<title>The Pits of Carnage (Ultima Underworld 2: Labyrinth of Worlds)</title>
		<link>http://www.zerker.ca/zzone/2000/05/27/the-pits-of-carnage-ultima-underworld-2/</link>
		<comments>http://www.zerker.ca/zzone/2000/05/27/the-pits-of-carnage-ultima-underworld-2/#comments</comments>
		<pubDate>Sat, 27 May 2000 16:40:03 +0000</pubDate>
		<dc:creator>Zerker</dc:creator>
				<category><![CDATA[Levels]]></category>
		<category><![CDATA[Unreal Tournament]]></category>

		<guid isPermaLink="false">http://www.zerker.ca/zzone/index.php/2000/05/27/the-pits-of-carnage-ultima-underworld-2/</guid>
		<description><![CDATA[ 	 	 	
A loving recreation of the four arenas in the Pits of Carnage from Ultima Underworld 2.   The arenas (for those of you unfamiliar with UW2) are Fire, Water, Air and Earth.   In the Pits of Carnage, there was no hope of escape, and the common pastime was personal [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a href="http://www.zerker.ca/zzone/screenshots/utpoc1.jpg"><img title="Arena of Air" alt="Arena of Air" src="http://www.zerker.ca/zzone/screenshots/utpoc1s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utpoc2.jpg"><img title="Arena of Earth" alt="Arena of Earth" src="http://www.zerker.ca/zzone/screenshots/utpoc2s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utpoc3.jpg"><img title="Arena of Fire" alt="Arena of Fire" src="http://www.zerker.ca/zzone/screenshots/utpoc3s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utpoc4.jpg"><img title="Arena of Water" alt="Arena of Water" src="http://www.zerker.ca/zzone/screenshots/utpoc4s.jpg" /></a></p>
<p>A loving recreation of the four arenas in the Pits of Carnage from Ultima Underworld 2.   The arenas (for those of you unfamiliar with UW2) are Fire, Water, Air and Earth.   In the Pits of Carnage, there was no hope of escape, and the common pastime was personal combat.   If you disliked a person, you would challenge them to a duel their choice of the four arenas.   Now, you can duel your friends in UT!</p>
<p>These maps were originally imported from Unreal, then retextured and otherwise enhanced.  Unlike in Unreal, the bots work in all maps.</p>
<p>Also available is a combined version, where all four arenas are linked together into one map.  Great for larger games.</p>
<p><a href="http://www.zerker.ca/zzone/files/utpoc.zip">Download Individual Versions (266 KB)</a><br />
<a href="http://www.zerker.ca/zzone/files/utpoccombined.zip">Download Combined Version (169 KB)</a></p>
]]></content:encoded>
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		<item>
		<title>Dead Simple (Doom 2: Hell on Earth)</title>
		<link>http://www.zerker.ca/zzone/2000/01/04/dead-simple-doom-2-hell-on-earth/</link>
		<comments>http://www.zerker.ca/zzone/2000/01/04/dead-simple-doom-2-hell-on-earth/#comments</comments>
		<pubDate>Tue, 04 Jan 2000 17:12:46 +0000</pubDate>
		<dc:creator>Zerker</dc:creator>
				<category><![CDATA[Levels]]></category>
		<category><![CDATA[Unreal Tournament]]></category>

		<guid isPermaLink="false">http://www.zerker.ca/zzone/index.php/2000/01/04/dead-simple-doom-2-hell-on-earth/</guid>
		<description><![CDATA[ 	 	
A recreation of the much favoured Doom 2 map 07, Dead Simple.  If you enjoyed playing the original, you will love this.  Unlike some remakes of this map, the layout is exactly the same as the Doom 2 level, even with the Redeemer replacing the BFG.  If the redeemer is a bit excessive [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a href="http://www.zerker.ca/zzone/screenshots/utdeadsimp1.jpg"><img alt="Centre" title="Centre" src="http://www.zerker.ca/zzone/screenshots/utdeadsimp1s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utdeadsimp2.jpg"><img alt="Side Hall" title="Side Hall" src="http://www.zerker.ca/zzone/screenshots/utdeadsimp2s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utdeadsimp3.jpg"><img alt="The Redeemer" title="The Redeemer" src="http://www.zerker.ca/zzone/screenshots/utdeadsimp3s.jpg" /></a></p>
<p>A recreation of the much favoured Doom 2 map 07, Dead Simple.  If you enjoyed playing the original, you will love this.  Unlike some remakes of this map, the layout is exactly the same as the Doom 2 level, even with the Redeemer replacing the BFG.  If the redeemer is a bit excessive for you (the BFG was pretty excessive in Doom 2), just turn it off with the No Redeemer mutator.</p>
<p><a href="http://www.zerker.ca/zzone/files/utdeadsimple.zip">Download (173 KB)</a></p>
]]></content:encoded>
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		<item>
		<title>Beta Grove (System Shock)</title>
		<link>http://www.zerker.ca/zzone/2000/01/02/beta-grove-system-shock/</link>
		<comments>http://www.zerker.ca/zzone/2000/01/02/beta-grove-system-shock/#comments</comments>
		<pubDate>Sun, 02 Jan 2000 22:00:01 +0000</pubDate>
		<dc:creator>Zerker</dc:creator>
				<category><![CDATA[Levels]]></category>
		<category><![CDATA[Unreal Tournament]]></category>

		<guid isPermaLink="false">http://www.zerker.ca/zzone/index.php/2000/01/02/beta-grove-system-shock/</guid>
		<description><![CDATA[ 	 	 	
A recreation of Beta Grove, from System Shock.  The groves were simulated earth-like environments so that the inhabitants of Citadel Station could relax in a comfortable setting after a stressful day at work.   Shodan, however, had other uses for this particular Grove&#8230;
This is a direct port of the Unreal [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a href="http://www.zerker.ca/zzone/screenshots/utbetagrove1.jpg"><img alt="Maintenance Access" title="Maintenance Access" src="http://www.zerker.ca/zzone/screenshots/utbetagrove1s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utbetagrove2.jpg"><img alt="Central Bridge" title="Central Bridge" src="http://www.zerker.ca/zzone/screenshots/utbetagrove2s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utbetagrove3.jpg"><img alt="Side Area" title="Side Area" src="http://www.zerker.ca/zzone/screenshots/utbetagrove3s.jpg" /></a> 	<a href="http://www.zerker.ca/zzone/screenshots/utbetagrove4.jpg"><img alt="Hillside" title="Hillside" src="http://www.zerker.ca/zzone/screenshots/utbetagrove4s.jpg" /></a></p>
<p>A recreation of Beta Grove, from System Shock.  The groves were simulated earth-like environments so that the inhabitants of Citadel Station could relax in a comfortable setting after a stressful day at work.   Shodan, however, had other uses for this particular Grove&#8230;</p>
<p>This is a direct port of the Unreal level, with the addition of a Domination version.</p>
<p><a href="http://www.zerker.ca/zzone/files/utbetagrove.zip">Download (1.75 MB)</a></p>
]]></content:encoded>
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