Zerk Zone

Pages for the Creations of Ryan Armstrong

Ultima VII Part 2: Serpent Isle maps

Posted on September 30th, 2012 @ 6:45 am by Zerker

And the last of my Ultima Maps, Serpent Isle. These were generated using the exact same process as the Ultima 7 maps, and are just as large (although they compress better to ~60 MB). Due to the patchwork nature of Serpent Isle, the exterior view doesn’t provide nearly the clean view that the Ultima 7 map provides, but it is included nevertheless. I still recommend downloading for viewing and having > 2 GB of ram.

The maps are also available at VGMaps.

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Filed under: Maps,Ultima |

Ultima VII: The Black Gate maps

Posted on September 29th, 2012 @ 11:38 am by Zerker

Next are two full maps of Ultima VII: The Black Gate. One map shows the map as you see it in the game, the other shows the map with the roofs/mountain tops removed to see the contents of houses and dungeons. Enjoy!

Note that these maps are full scale, which means they are immense! 24576 x 24576 pixels, 85-90 MB file size. I recommend more than 2 GB of ram for viewing these. It may also be beneficial to save directly to your hard drive rather than viewing in a web browser.

These maps were created using Exult. Exult has a command-line mode to generate maps such as these, except it generates 16 x 16 tiles of the map. I created another simple script using ImageMagick to stitch them all together.

The maps are also available at VGMaps.

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Filed under: Maps,Ultima |

Ultima Worlds of Adventure 2: Martian Dreams maps

Posted on September 28th, 2012 @ 5:28 pm by Zerker

It should come as no surprise that the next set of maps after Savage Empire is Martian Dreams. These maps were generated using the same process as the Savage Empire maps.


As before, the maps are also available at VGMaps.

For anyone wondering about Ultima VI: The False Prophet, I recommend you check out Ian Albert’s page for those maps.

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Filed under: Maps,Ultima |

Ultima Worlds of Adventure: Savage Empire maps

Posted on September 25th, 2012 @ 6:44 pm by Zerker

Recently, I’ve been messing around with generating some maps of a variety of old PC games. Today I’m uploading the maps from Ultima Worlds of Adventure: Savage Empire. Without further pre-amble, here are the maps (full-sized versions are linked from each map).


These maps were generated via two tools. The main Valley of Eodon map was generated directly from Ultimatrix.

The Dungeon Maps were viewed in pu6e. For each map, I took a series of 8 2048×1024 screenshots of the map. I then stitched the maps together using a simple shell script to get ImageMagick to do the work for me.

The maps are also available at VGMaps.

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Filed under: Maps,Ultima |