Jump to content

Articles in the Articles and Guides category

  1. Yet another GRUB guide

    It should go without saying that there are a lot of guides to installing GRUB and fixing GRUB stuff for Linux users (not the least of which is the Arch Wiki. This article is a smaller, more focused article on the issues I have personally run into, and their solutions …

  2. Why won't my unofficial SNES adaptor work with Super Gameboy?

    So recently I made myself a custom SNES Joystick. I'll be posting about that later, but I noticed that it wouldn't work with the Super Gameboy, despite working with other SNES games. I also noticed that my third-party PS2 to SNES adaptor as well as my NES to SNES adaptor …

  3. Quake Levels

    Tags: Quake

    Quake was the first true 3D game that I have edited for, and so some of these levels are more primitive than my levels for other games. Towards the end of my Quake editing, with the Water Treatment Plant and base of the 12 Monkeys, my maps became more advanced …

  4. Click and Create Games

    Tags: Windows

    IMPORTANT: My default controls for most of these games is for a joystick. If you don't have one or don't want to use one, hit Ctrl+Y when the game comes up to bring up the control box, and select keyboard for player 1, and sometimes 2. Select your favourite …

  5. Moon Project Maps

    Moon Project editing is fun, because it allows me to design something that most fps's don't: a vast landscape. At first, it was great fun to create my favourite game worlds to stage epic battles in, then I started dabbling in making my own levels. With Farin Hills and the …

  6. Unreal Tournament Levels

    Tags: UT

    Editing for Unreal Tournament was great, because I could simply import my levels from Unreal 1 and modify them for Unreal Tournament. Not to mention I didn't need to learn a new editor. After most of my Unreal 1 levels made their way into UT, I started working on some …

  7. Unreal Levels

    Tags: Unreal

    Now Unreal was a game I made many levels for, much more than are listed on the side. The Unreal Editor did away with so many of the limitations of making Quake 2 levels, and so I was free to make almost whatever I wanted. The maps that are not …

  8. Quake 2 Levels

    Tags: Quake 2

    Quake 2 was the natural progression from editing for Quake 1. As you can see, I did not make quite so many levels for Quake 2 as Quake 1, mostly due to the extreme length of time it took to rebuild a map. Even still, those maps which I did …