This site provides some samples and comparisons for the following Midi modules and Sound Card:
And with flash so you can actually see it:
Some samples also recorded using FM Synth playback for comparison. These are recorded with the same AWE64, so they are using the Creative Quadrature Modulaton (CQM) Synthesis, not the earlier Yamaha OPL3 chip. They are, however, recorded directly from the corresponding games to get the correct FM Synth driver for the music in question.
Several games have support for both MT32 and General Midi. In most cases, the soundtrack will be designed for one, and then adapted for the other. I have sorted each set of samples based on the intended synth, and marked the intended download with ▼ (all other downloads will use ▽). It's unclear in some cases which midi module a General midi file is composed for. In those cases, I will mark both the SC55 and SC88 as "intended" and it is up to the user to decide their preference. That said, while Doom is known to be composed for the SC-55, several songs do sound noticably better on the SC-88, even if it was not the "target" synth.
Indiana Jones and the Fate of Atlantis also plays rather quiet midi data, so I had to amplify it a bit after recording. Unfortunately, this also amplifies the noise from the MT32. Not much I can do about that, unfortunately. Similarly, the FM synth version of Maps and Legends plays rather quiet (even at max mixer volume), and ended up noisy when amplified.
Finally, The System Shock track is dynamic, so the song segment order will differ when played from the game itself. This applies to both AWE64 recordings.
Game | Track | Midi File |
CQM FM Synth |
MT32 |
AWE64 Wavetable |
SC88VL (SC55 mode) |
SC88VL (SC88 mode) |
---|---|---|---|---|---|---|---|
Monkey Island | Intro | ▽ | ▽ | ▼ | |||
Ultima 7 | Credits | ▽ ▽ | ▽ | ▼ | |||
Ultima 7 | Quotes | ▽ | ▼ | ||||
Ultima Underworld | Maps and Legends | ▽ | ▽ | ▼ | |||
X-Com UFO Defense | Introduction | ▼ | ▽ | ▽ | |||
Indiana Jones and the Fate of Atlantis | Intro | ▽ | ▼ | ▽ | |||
Prince of Persia 2 | Introduction | ▼ | ▽ | ||||
Prince of Persia 2 | Temple of the Flame | ▼ | ▽ | ||||
Sam and Max Hit the Road | Theme and Office | ▽ | ▽ | ▼ | |||
Descent | GAME12 | ▽ | ▽ | ▽ | ▼ | ||
Descent 2 | Credits | ▽ | ▽ | ▽ | ▼ | ||
System Shock | Security Level | ▽ | ▽ | ▽ | ▼ | ||
Ultima 8 | East Road | ▽ | ▽ | ▽ | ▼ | ||
Rise of the Triad | Havana Smooth | ▽ | ▽ | ▽ | ▼ | ||
Doom | At Doom's Gate | ▽ | ▽ | ▽ | ▼ | ▽ | |
Doom | I Sawed the Demons | ▽ | ▽ | ▽ | ▼ | ▽ | |
Doom 2 | Dave D. Taylor Blues | ▽ | ▽ | ▽ | ▼ | ▽ | |
Doom 2 | Into Sandy's City | ▽ | ▽ | ▽ | ▼ | ▽ | |
Doom 2 | Shawn's Got The Shotgun | ▽ | ▽ | ▽ | ▼ | ▽ | |
Duke Nukem 3D | Grabbag | ▽ | ▽ | ▽ | ▼ | ▼ | |
Duke Nukem 3D | Taking the Death Toll | ▽ | ▽ | ▽ | ▼ | ▼ | |
Shadow Warrior | Sekapu Station | ▽ | ▽ | ▼ | ▼ | ||
Shadow Warrior | Theme | ▽ | ▽ | ▼ | ▼ |